EARS 2

Discover the exciting world of electroacoustic music and learn to make music with sounds.

Dirty Sounds

dirty-01

Create a piece from dirty and unwanted sounds.

Finding Beauty in the Bad

Sounds can be really beautiful. But sometimes, it’s good to play with dirty and noisy sounds. These can be beautiful too … even though they try so hard to be bad.

Create a piece that makes use of unwanted and glitchy sounds. These are often short, sharp and percussive, so they can be used to make really interesting rhythmic patterns and textures. Remember though, broken glitchy things don’t work properly, so if you create any rhythms, make sure that they are not functioning properly (leave beats out, or create complex phasing and overlapping patterns). Keep true to the glitch aesthetic as much as you can.

Sound Card Pack

Use this Glitch and Noise Sound Card PacksThese are collections of sound cards. Providing a range of different sounds organised around a theme. (Click 'More Info' for instructions on how to use sound card packs within Compose With Sounds).More infoSound Card Pack to give you an array of ‘ready to go’ noisy sounds. Or take other sounds and manipulate them into oblivion. Click the image below:

Sound card Pack

Possible Tools

Try to make use of the following:

  • SpliceTo cut up a sound file.More infoSplice
  • FilterA filter changes the frequency makeup of a sound by making parts of it weaker. Filters allow you to focus on parts of a sound that are of interest to you, or to take away parts that you don't like.More infoFilter
  • DelayA process in which an input signal is looped and repeated.More infoDelay
  • ReverbThe multiple short reflections of sound that give humans an immediate impression of space. Reverb effects can be used to impart a sense of space onto recorded or generated sounds.More infoReverb
  • Reverseto play a sound backwards.More infoReverse

Possible Techniques and Approaches

Experiment with combining and layering many different sounds.

Don’t forget to leave silences within your work and try to work with contrasts (silence/sounds, noise/pitch, etc.)

You may find it useful to sketch out and plan your piece before you begin. OR you may wish to experiment and see what evolves through your exploration.